Posted by Jason Mark on November 26, 2012 ·
Twenty minutes after unboxing my first iPad, I realized this device’s potential to revolutionize the world of kiosks. Ten years ago, my team and I worked with Honda to develop touchscreen kiosks for its dealerships. Potential buyers could customize their purchase with a few touches of their fingertips. While innovative at the time, these early interactive kiosks [...]
Posted by Sabina Idler on November 20, 2012 ·
The Web is technical by nature. Different scripts and pieces of code are linked together through hyperlinks, forming an endless net of interwoven, encrypted information — data that is accessible only through technical interfaces, such as Web browsers, or applications. Yet, Web professionals have made it their calling to tame the “wild” Web and turn it [...]
Posted by Smashing Editorial on November 20, 2012 ·
This week we have a beautiful icon freebie for you. BanzaiTokyo designed this art related icon set. Their collection of 34 icons are an homage to the creative professions. The icons are available as PNG files and released under a Creative Commons Attribution License.
Large view.
The Art Professions Icons set would not be out of place in an artist’s portfolio [...]
Posted by Paul Boag on November 16, 2012 ·
Which category does your organization’s Web presence fall into? Over- or under-managed? When it comes to the Web, few organizations have found the Goldilocks zone. Their online activities are either under-managed with minimal policies and procedures, or dogged by bureaucracy and internal politics.
Those that fall into the former category are vulnerable to [...]
Posted by Jim Bosveld on November 12, 2012 ·
In Web design, as one of the seemingly few markets that is actually growing, job opening postings are common. They’re not all equally convincing, though. In fact, most of them are unpleasant, uninviting and sometimes bordering on hostile. Some, however, are great, and give you an honest and pleasant sense of what it’s like to work at the studio in question, [...]
Posted by Christian Holst on November 8, 2012 ·
Editor’s note: Welcome to a new column in the UX Design section on Smashing Magazine! Each month we’ll pick a handful of popular questions asked by our readers around good practices in designing smart and usable experiences. They will be answered by Christian Holst, a regular author here on Smashing and founder of Baymard Institute. Prior to co-founding [...]
Posted by Jeremy Olson on November 7, 2012 ·
Most apps fail. This cruel reality has led many disillusioned developers to conclude, often subconsciously, that succeeding on the App Store is like striking it rich in the gold rush: you just need to get lucky.
The idea of luck is a dangerous sedative to ease the pain of failure. Pain is a good thing. It shows something is wrong. If my app fails, I want to know [...]
Posted by Addy Osmani on November 5, 2012 ·
JavaScript engines such as Google’s V8 (Chrome, Node) are specifically designed for the fast execution of large JavaScript applications. As you develop, if you care about memory usage and performance, you should be aware of some of what’s going on in your user’s browser’s JavaScript engine behind the scenes.
Whether it’s V8, SpiderMonkey (Firefox), [...]
Posted by Eoin McGrath on October 19, 2012 ·
Care to make a cross-platform mobile game with HTML5? No need to dabble in Java or Objective-C? Bypass the app stores? Sounds like an instant win!
A handful of game developers are pushing the envelope of mobile HTML5 games at the moment. Check out the likes of Nutmeg and Lunch Bug for some shining examples. The great thing about these titles is that they work equally [...]
Posted by Eoin McGrath on October 19, 2012 ·
Care to make a cross-platform mobile game with HTML5? No need to dabble in Java or Objective-C? Bypass the app stores? Sounds like an instant win!
A handful of game developers are pushing the envelope of mobile HTML5 games at the moment. Check out the likes of Nutmeg and Lunch Bug for some shining examples. The great thing about these titles is that they work equally [...]