Posted by Heydon Pickering on November 29, 2011 ·
In this article, I’d like to reacquaint you with the humble workhorse of communication that is the paragraph. Paragraphs are everywhere. In fact, at the high risk of stating the obvious, you are reading one now. Despite their ubiquity, we frequently neglect their [...]
Posted by Marc Edwards on November 23, 2011 ·
Congratulations. You’ve just completed a pixel-perfect mock-up of an app, and you’ve gotten the nod from everyone on the team. All that’s left to do is save the tens, hundreds or maybe even thousands of production assets required to bring it to life.
It’s [...]
Posted by Robert Hoekman Jr on November 22, 2011 ·
Right there in the center of my boilerplate for design proposals is a section that I glare at with more resentment each time I complete it. It’s called “Deliverables,” and it’s there because clients expect it: a list of things I’ll deliver for the amount [...]
Posted by Robert Hoekman Jr on November 22, 2011 ·
Right there in the center of my boilerplate for design proposals is a section that I glare at with more resentment each time I complete it. It’s called “Deliverables,” and it’s there because clients expect it: a list of things I’ll deliver for the amount [...]
Posted by Sarah Bauer on November 17, 2011 ·
Have you read Where the Wild Things Are? The storybook has fluidity of content and design figured out.
It goes that one night, protagonist Max “wore his wolf suit and made mischief of one kind or another.” He hammers nails into walls, pesters a small dog. Author [...]
Posted by Rian van der Merwe on November 15, 2011 ·
There are many ways to skin a redesign (I think that’s how the saying goes). On a philosophical level, I agree with those who advocate for realigning, not redesigning, but these are mere words when you’re staring a design problem in the face with no idea where [...]
Posted by Christian Holst on November 10, 2011 ·
The country selector. It’s there when you create an account for a new Web service, check out of an e-commerce store or sign up for a conference. The normal design? A drop-down list with all of the available countries.
However, when conducting a large session [...]
Posted by Steve Schoeffel on November 9, 2011 ·
Creating a grid is typically one of the very first things you do when starting a design comp. After all, it provides the basic structure on which the rest of your design will lie. In this article, we’ll provide two different methods for efficiently establishing [...]
Posted by Jason Gross on October 24, 2011 ·
If content sits at the top of the food chain, why do we spend so much time talking about the finer points of design? Every day we debate, experiment with and discuss topics that easily fall into the category of aesthetics, enhanced functionality and layout; in [...]
Posted by Jeff Gothelf on October 18, 2011 ·
This is the first in a three-part series on how to build and grow successful user experience teams in agile environments. It covers challenges related to organization, hiring and integration that plague UX teams in these situations. The perspective is that of a [...]